Sure, the controls were impacted by animation lag and terrible hitboxes, but overall the game was perfectly playable, and more importantly it was constantly creative, with each stage feeling unique, though with enough consistency to not get annoying. While Capcom's game is overall the more solid, well made game, and the American developed one on the MegaDrive suffered a lot of the usual flaws you'd still see in many western platformers at the time, I think it's one of the rare examples of the latter actually getting away with it.
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